Immersive Technologies in Education, Industry, and Society

This subcategory focuses on the use, design, and evaluation of immersive technologies such as virtual reality (VR), augmented reality (AR), and mixed reality (MR) in educational, industrial, and social contexts. It welcomes theoretical or applied research on immersive learning experiences, industrial simulations, advanced training environments, digital accessibility, psychological impact, and new forms of human-computer interaction. Methodological innovation and contributions to the digital transformation of these sectors are especially valued.

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